Futsal Rules

MOST IMPORTANT HOUSE FUTSAL RULES 

1.  There is a 4-second limit on every restart.

2.  No shoulder charging.

3.  No slide tackling.

4.  Kick-in instead of throw in.

5.  Goals cannot be scored from kick-ins. Kick offs do not have to go forward first.

6.  No goal kick but goal clearance (goal keeper rolls/throws the ball with hands).

7.  Goalkeeper cannot drop kick or punt the ball.

8.  The futsal pass back rule to the goalkeeper is in effect. After any goalkeeper distribution (hands or feet) the ball must be touched by the a second player, opponent, or cross the half line before it cam be played back to the goalkeeper.

9.  Goalkeeper cannot throw the ball in the air past the half (Third  black line on the small court).

10.  "Tag-out Rule" Substitutions are made "on the fly"(player has to be within hand-to-hand tag distance or the replacing player before being allowed to sub onto the field).

11.  Upon a team’s 6th accumulated foul in each half, the defending team cannot build a wall to block the kick and this results in a penalty kick from the first mark or second mark.

12.  No offside rule.

13.  Games are 2 equal periods of 20 minutes, with 1 minute for half time.

14.  One 1-Minute time out per team per half

15. For free kicks and corner kicks: opponents have to be at least 3 yards away from the ball. For kick-ins: opponents have to be at least 3 yards award. Not adhering to the required distance is an automatic yellow card in futsal.

16.  In a goal clearance players should be on the pitch and outside the penalty area of the team taking the goal clearance until the ball is in play.

17.  In a penalty kick all player other than the player taking the kick must be 4 yards behind the ball.

18.  Flat indoor shoes only, no cleats or turf shoes of any kind.

19.  Referee’s decisions are final, please respect their decision.

20.  Fighting is not tolerated and may result in the player’s immediate removal from the league.

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GENERAL RULES

  • There are 4 field players and a Goal Keeper (GK).
  • No offside.
  • GK can only handle the ball (by feet or hands) for 4 seconds in their own half.  If they are in opponents half, they have no time-handling restrictions.
  • 20 minute halves for league play.
  • 1 minute for half time.
  • One 1 minute time out per half per team.

SUBSTITUTIONS

  • Free substitutions are made "on the fly".
  • Player can only enter or leave the game in the substitution areas marked by their respective benches. A player may only enter a game after the player they are replacing has left the field.

KICK OFF

  • Opposing players must be outside the center arc until the ball is in play.
  • Kick off does not have to go forward first.

BALL OUT OF PLAY KICK-IN

  • A ball kicked out over the touch line (side line) by one team becomes the other team’s ball.
  • The team kicking in has 4 seconds to get the ball back in play or it becomes opponent’s kick in. Defense must give 3 yards distance.
  • The referee will give a visual count with his hand.
  • Players taking kick-in cannot step into the field while kicking ball back into play.
  • The ball must be stationary when kicked in (no rolling the ball).
  • Goals cannot be scored from kick-ins.
  • If the ball hits the ceiling, a kick in is taken at the closest point on the nearest touchline, running parallel to the goal line.

GOAL CLEARANCE

  • When the offensive team puts the ball over the end line, the other team gets the ball for a goal clearance.
  • The goalie must throw the ball within 4 seconds of retrieving it and put it back into play by throwing it. This is up to the referees discretion as to when the count starts.
  • The throw must leave the penalty area.
  • Opposing team must stay out of penalty area during a goal clearance.
  • If opposing players touches ball before it leaves penalty area, GK retakes the throw.
  • The GK cannot touch ball again until another player touches it.
  • The current rule is that the ball cannot be thrown in the air beyond the half.

CORNER KICK

  • There is no arc.
  • Kick is taken at the point where goal line and touch line meet (at corner).
  • Defense must give 3 yards distance.

FOULS AND MISCONDUCT INDIRECT KICK FOULS

An indirect free kick is awarded to the opposing team for the following offenses:

  • The GK touches or controls the ball with his hands after it has been deliberately kicked to him by a teammate.
  • The GK touches or controls the ballwith his hands after he has received it directly from a kick-in taken by a teammate.
  • The GK touches or controls the ball with his hands or feet, on any part of the playing court, for more than four seconds, except when he touches or controls the ball on the opponent’s half of the playing court.
  • Playing in a dangerous manner.
  • A player deliberately impedes the progress of an opponent when the ball is not being played.
  • A player prevents the goalkeeper from releasing the ball from his hands.
  • A player commits any other offense, not previously mentioned above for which play is stopped to caution or dismiss a player.

The indirect free kick is taken from the place where the infringement occurred, unless this was in the penalty area, in which case the indirect free kick is taken from the penalty area line at the place closest to where the infringement occurred. 3 yards of distance from kicker to set up wall, and ball is in play after it has been touched.  If the kicking team takes more time than 4 seconds to take the kick, it becomes the opposition’s indirect kick.

DIRECT KICK FOULS

  • Kicking or attempting to kick an opponent.
  • Tripping or attempting to trip an opponent.
  • Jumping at an opponent.
  • Charges an opponent.
  • Strikes or attempts to strike an opponent.
  • Pushing an opponent.
  • Holding an opponent.
  • Spits at an opponent.
  • Slide tackles with exceptions above.
  • Handles the ball deliberately (except for the goalkeeper in his own penalty area).

6th ACCUMULATED FOUL

  • Accumulated fouls are those sanctioned by a direct free kick.
  • Upon a team’s 6th accumulated foul in each half, the defending team cannot build a wall to block the kick.
  • The 6th accumulated foul will result in a penalty kick from the second mark which is 7 yards away (top of the 3 point line).
  • The player taking the kick must be clearly identified and the player taking the kick must make an attempt at the goal.

SLIDE TACKLING

  • Slide tackling is a major foul in Futsal.
  • It is not allowed in any situation where there is contact between players or where referees believe that contact could have resulted.

PENALTY KICK 

  • A penalty kick is awarded against a team which commits any of the offenses for which a direct free kick is awarded inside its own penalty area and while the ball is in play.
  • There are two penalty marks. 6 yards (top of arc/free throw line) and 8 yards (top of penalty area which is the 3 point line).
  • The penalty kick is taken at the 6 yard mark for any foul occurring in the penalty area.
  • Penalty kicks are taken from the 8 yard mark for accumulated fouls starting with the 6th when they occur in the defensive half.
  • Additional time is allowed for a penalty kick to be taken at the end of each half or at the end of each period of extra time.
  • For penalty kicks from the second mark the goalkeeper is allowed to be 2 yards off his line and can move backwards or side to side.

CODES OF CONDUCT

The Code of Conduct must be followed by all players, coaches, officials, and parents. Failure to follow the code of conduct may result in the dismissal of the individual from the league and premises without refund.

OFFICIAL'S CODE OF CONDUCT 

  • Apply the Laws of the Game and competition rules fairly and consistently.
  • Be honest and completely impartial at all times.
  • Never tolerate offensive, insulting or abusive language or behavior from players and officials.
  • Set a positive personal example by promoting good behavior and showing respect to everyone involved in the game.
  • Manage the game in a positive, calm and confident manner.
  • Deal with all instances of violence, aggression, unsporting behavior, foul play and other misconduct.

PLAYER'S CODE OF CONDUCT 

  • Always play fair and to the best of your ability.
  • Play by the rules.
  • Listen and follow the commands as directed by the referee.
  • Shake hands with the other team and referee at the end of the game.
  • Respect your teammates, the other team, referees, coaches, and parents.
  • Wear the appropriate required equipment which includes shin pads; non-marking, indoor, flat soled soccer or gym shoes (no turf shoes or cleats); and no ear rings, bracelets, or other jewelry may be worn.

COACH'S CODE OF CONDUCT

  • Promote Fair Play and high standards of behavior.
  • Adhere to the laws and spirit of the game and always respect the officials’ decisions.
  • Respect officials, opposition players, coaches and parents.
  • Never enter the field of play without the referee’s permission.
  • Never engage in public criticism of the match officials.
  • Never engage in, or tolerate from your players, offensive, insulting or abusive language or behavior.
  • Safety for player, coaches, parents are officials are a top priority.

PARENT'S CODE OF CONDUCT

  • Respect member, players, parents, referees and coaches.
  • Always respect the match official’s decision.
  • Remember that children play for fun.
  • Let the coach do their job and not confuse the players by coaching from the sideline.
  • Encourage the players to respect the opposition, referee, and match officials.
  • Do not yell at an opposition player, coach, or spectator.

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GAME BALLS

The home team is responsible for providing the Futsal ball.
Size 4 ball.:

FORFEITED GAMES

If a team fails to show for a scheduled match, the referee shall allow a 5-minute grace period. After the 5-minutes, if the team has not yet arrived, or does not have enough players to field a team (4), the game will be forfeited. The game will be tallied as a 5 to 0 loss for the forfeiting team, and a 5 to 0 win for their opponent.

MELLYSPORT FUTSAL POINT SYSTEM AND TIEBREAKERS 
The determination within the group standings is as follows:

  • 3 points for a win
  • 1 point for a tie
  • 0 points for a loss
  • Forfeited games are recorded as a 5 - 0 loss

TIEBREAKERS

  • Total Points
  • Goal Difference
  • Goals For
  • Head-To-Head

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